

In the daytime stages, the Horizontal Bars work like in Sonic the Hedgehog (2006) and Sonic Adventure 2, and the player can grab onto the Horizontal Bars by touch or targeting them with the Homing Attack. In this game, there is no circle appearing around it to mark the ideal point to jump. In the Xbox 360/ PlayStation 3 version and the Wii/ PlayStation 2 version of Sonic Unleashed, Horizontal Bars, called Horizontal Poles in the Wii/PlayStation 2 version, appear in both the nighttime and daytime Stages.


The Horizontal Bars are a rare gimmick in this game, meaning it can only be found in a few Action Stages, like Wave Ocean and Shadow's version of Dusty Desert. In Sonic the Hedgehog (2006), the Horizontal Bar's mechanics are exactly the same as in Sonic Adventure 2 with a red-colored ring indicators for an optimal jump, although some of them are not manufactured properly. In this game, the Horizontal Bars have the ring indicators for an optimal jump, which are colored red, and they can be grabbed onto by touch. The Horizontal Bars first appeared in Sonic Adventure 2 and its enhanced port Sonic Adventure 2: Battle, where they are only encountered in Sonic and Shadow's stages. Sonic & All-Stars Racing Transformed ReviewĢ1 November 2012 Game appearances Sonic Adventure 2 In some games, the players fall to the ground if they release too early or too late. If the player presses the release button at the time the playable character is in the colored area, the user will be launched forward with optimal speed and height. The circle lights up according to the user's alignment with the bar, similarly to a plan position indicator. In most cases, when grasping a Horizontal Bar, a circle with a densely colored front section will appear around it. To grab a Horizontal Bar, the player usually has to either jump into it or use the Homing Attack, and to release it, the player always has to press the respective game's jump button.

Sometimes, the player can grab onto multiple Horizontal Bars in succession. Where the playable character is sent depends on when the player releases the Horizontal Bar during the swing. This can be used to either reach otherwise unreachable areas, cross bottomless pits, take shortcuts or just get further down the path. By having the playable character swing around on the Horizontal Bar and then releasing it, the playable character will be thrown through the air as a form of transportation. In gameplay, the Horizontal Bars are used to bring the playable character to other locations. They can either be placed between two walls or hang perpendicular from a lone wall or a vertical pole. Horizontal Bars are, as their name implies, normal and respectively thin, horizontal poles.
